Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

PC Games

PC Games

PC Games

http://rapidshare.com/files/231982479/F1_2008.part01.rar
http://rapidshare.com/files/231981999/F1_2008.part02.rar
http://rapidshare.com/files/231982117/F1_2008.part03.rar
http://rapidshare.com/files/231981922/F1_2008.part04.rar
http://rapidshare.com/files/231982094/F1_2008.part05.rar
http://rapidshare.com/files/231982048/F1_2008.part06.rar
http://rapidshare.com/files/231981968/F1_2008.part07.rar
http://rapidshare.com/files/231981959/F1_2008.part08.rar
http://rapidshare.com/files/231982100/F1_2008.part09.rar
http://rapidshare.com/files/231982097/F1_2008.part10.rar
http://rapidshare.com/files/231982092/F1_2008.part11.rar
http://rapidshare.com/files/231982037/F1_2008.part12.rar
http://rapidshare.com/files/231982015/F1_2008.part13.rar
http://rapidshare.com/files/231981785/F1_2008.part14.rar

 Need For Speed 2010

Need For Speed World (2010)
Publication Type: license (Open Beta)
Platform: PC
Language: English
Release date: June 20, 2010
Title: Download Need For Speed World
Publisher: Electronic Arts
Developed by: EA Black Box and EA Singapore
Genre: Arcade / Racing (Cars) / 3D / Online-only / Massively multiplayer

Need for Speed:World Online-collective action shooter for the PC of the famous racing series with a complex rating system, and facilitates networking players. Players will be able to team up and challenge rivals and the police on numerous routes in different modes of collective game. The new project represents an opportunity to gather and alter the character, riding a realistic licensed cars, and track the achievement of individual riders in races with the largest open-world game in the history of Need for Speed.

Minimum system requirements:
* Operating system: Windows XP Service Pack 2
* DirectX: DirectX 9.0c
* Processor: 1.7 GHz Pentium4
* RAM: 512 MB
* Video: 128 MB DirectX 9.0c compatible. At least Shader Model 2.0 support
* Sound Card: DirectX 8.1 compatible
* Winchester: 6 GB free space
* Internet: 128kbit / s Cable / DSL ?onnection

Installation:
1) Extract the archive NFS World (OBT). Rar
2) Set nfssetup.exe in the folder where you unpacked the archive
3) Registering an ***
4) Run GameLauncher.exe fundamentally Games
5) Playing
Need For Speed World (2010)
 Need For Speed 2010

http://hotfile.com/dl/56281522/01ca1e7/NEFS120710NFSWRLD2010.part01.rar.html
http://hotfile.com/dl/56282039/f2728f3/NEFS120710NFSWRLD2010.part02.rar.html
http://hotfile.com/dl/56286213/984472d/NEFS120710NFSWRLD2010.part03.rar.html
http://hotfile.com/dl/56284259/65a654c/NEFS120710NFSWRLD2010.part04.rar.html
http://hotfile.com/dl/56286639/f245a1d/NEFS120710NFSWRLD2010.part05.rar.html
http://hotfile.com/dl/56287389/585c312/NEFS120710NFSWRLD2010.part06.rar.html
http://hotfile.com/dl/56287733/7091681/NEFS120710NFSWRLD2010.part07.rar.html
http://hotfile.com/dl/56288819/6a31874/NEFS120710NFSWRLD2010.part08.rar.html
http://hotfile.com/dl/56290708/142b8af/NEFS120710NFSWRLD2010.part09.rar.html
http://hotfile.com/dl/56290688/0beb34d/NEFS120710NFSWRLD2010.part10.rar.html

Alpine woods and meadows. Hot, rocky desert. Ice-covered Alaska. This are the environments where you will race. MOTORM4X: Offroad Extreme brings the races to a completely new level. The player is free to choose their route to destination , and the off-road vehicles with four wheel drives allow for a wild race on the bumpiest roads.


Get into your chosen car, complete successive phases of race and gain points and credits, for which you will be able to buy better and better cars. Grip the steering wheel and push pedal to the metal! Feel the adrenalin!


http://rapidshare.com/files/164424813/MotorMAX.part01.rar
http://rapidshare.com/files/164427903/MotorMAX.part02.rar
http://rapidshare.com/files/164450034/MotorMAX.part03.rar
http://rapidshare.com/files/164452352/MotorMAX.part04.rar
http://rapidshare.com/files/164454920/MotorMAX.part05.rar
http://rapidshare.com/files/164457254/MotorMAX.part06.rar
http://rapidshare.com/files/164459628/MotorMAX.part07.rar
http://rapidshare.com/files/164461778/MotorMAX.part08.rar
http://rapidshare.com/files/164464068/MotorMAX.part09.rar
http://rapidshare.com/files/164466428/MotorMAX.part10.rar
http://rapidshare.com/files/164468758/MotorMAX.part11.rar


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http://rapidshare.com/files/161840995/backup_G_NFSCCE_uds.part01.rar
http://rapidshare.com/files/161841267/backup_G_NFSCCE_uds.part02.rar
http://rapidshare.com/files/161841246/backup_G_NFSCCE_uds.part03.rar
http://rapidshare.com/files/161841274/backup_G_NFSCCE_uds.part04.rar
http://rapidshare.com/files/161841150/backup_G_NFSCCE_uds.part05.rar
http://rapidshare.com/files/161841342/backup_G_NFSCCE_uds.part06.rar
http://rapidshare.com/files/161841009/backup_G_NFSCCE_uds.part07.rar
http://rapidshare.com/files/161841382/backup_G_NFSCCE_uds.part08.rar
http://rapidshare.com/files/161841431/backup_G_NFSCCE_uds.part09.rar
http://rapidshare.com/files/161841371/backup_G_NFSCCE_uds.part10.rar
http://rapidshare.com/files/161841218/backup_G_NFSCCE_uds.part11.rar
http://rapidshare.com/files/161841404/backup_G_NFSCCE_uds.part12.rar
http://rapidshare.com/files/161841000/backup_G_NFSCCE_uds.part13.rar
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http://rapidshare.com/files/161846850/backup_G_NFSCCE_uds.part27.rar
http://rapidshare.com/files/161846704/backup_G_NFSCCE_uds.part28.rar
http://rapidshare.com/files/161846881/backup_G_NFSCCE_uds.part29.rar
http://rapidshare.com/files/161846600/backup_G_NFSCCE_uds.part30.rar
http://rapidshare.com/files/161846939/backup_G_NFSCCE_uds.part31.rar
http://rapidshare.com/files/161846755/backup_G_NFSCCE_uds.part32.rar
http://rapidshare.com/files/161846904/backup_G_NFSCCE_uds.part33.rar
http://rapidshare.com/files/161846394/backup_G_NFSCCE_uds.part34.rar
http://rapidshare.com/files/161846551/backup_G_NFSCCE_uds.part35.rar
http://rapidshare.com/files/161846823/backup_G_NFSCCE_uds.part36.rar
http://rapidshare.com/files/161846969/backup_G_NFSCCE_uds.part37.rar
http://rapidshare.com/files/161846711/backup_G_NFSCCE_uds.part38.rar
http://rapidshare.com/files/161846692/backup_G_NFSCCE_uds.part39.rar
http://rapidshare.com/files/161846691/backup_G_NFSCCE_uds.part40.rar
http://rapidshare.com/files/161845932/backup_G_NFSCCE_uds.part41.rar

Independent modes of the American CART series based on the F1 Challenge 99-02.Very good game for fans of motor racing's most popular American series. A real atmosphere of participation in the championship in 2006 with the best pilots in the World Series Champkar.
Year: 2006
Genre: Racing
Publisher: IDT
Version: 1.3
Platform: PC
System requirements: Pentium III / Athlon 1 GHz
256 MB of memory
Video adapter with 32 MB of memory
1.7 GB hard drive
Language: English (all intuitive)
Tabletka: Not required

Champ Car - American Car Championship with open kolesami.Do in 2004, was called Championship Auto Racing Teams (World Series CART). Also known as the IndyCar World Series (World Series IndiKar). In 2008, a series Champ Car merged with the Indy Racing League series (IRL).
Races were held on the slopes as an oval configuration, with a hard surface, and on road routes are also different types. Ovals can be asphalt or concrete surface. In turn, oval track divided into short-track - a mile-long and less, and the speedway - more than 1 mile. Downhill road type could be located on the stationary circuit, and on temporary airfield routes, and pass through the city streets.
In contrast to Formula 1 - Champkary powerful (900-1000l.s. In 2001 imposed restrictions 800l.s.), longer, wider, lower, heavier (weight of the car is missing pilot and was 710 kg) of their European colleagues and ... as a consequence - high-speed machines are more stable than a Formula 1 car, but have champkarov expressed understeer.
Also, the velocity of the ocean is impressive: Record maximum speed was raised Gilles de Ferran in qualifying for the final race of the season in 2000 Marlboro 500 at the track in Fountain, when he went round with an average speed of 388km / h (maximum instantaneous speed, according to some reports, was achieved by Paul Tracy in 1996 on the track in Michigan when he was overclocked up to 413km / h during one of the practices)
So welcome to Champkar!!
Installation: Unzip the archive into a separate folder and play
Who wants to play on the grid knock ICQ 369007958 or write to lichku

Screenshot:




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http://hotfile.com/dl/19928911/1fe4545/Champcar2006.part1.rar.html
http://hotfile.com/dl/19929233/94865ee/Champcar2006.part2.rar.html
http://hotfile.com/dl/19928935/28d99fb/Champcar2006.part3.rar.html
http://hotfile.com/dl/19929193/7b163aa/Champcar2006.part4.rar.html


The Need for Speed series is going through quite a bit of change this year, with the HD versions heading in the direction of Shift -- a highly realistic, technical racer -- and the Wii and DS versions going towards a more arcade-intense style with Nitro. For Nintendo fans, Need for Speed has been a regular addition to the Wii library year over year, though it comes with some ill feelings. Each version felt like a port, with little polish to the tilt controls or any true Wii continuity to the interface/design. It felt like a bare bones crossover title with very little effort involved.

EA is looking to change all that with Nitro, which borrows heavily from the old Hot Pursuit 2 days and the blazing fast Burnout series, wrapping it all up in a casual-friendly package fit for Wii. And for the most part, the company succeeded.

First things first, though: Nitro isn't your regular Need for Speed experience. Gone are the traditional and realistic car designs, replaced by over-the-top arcade renditions, an over-exaggerated sense of speed, and five main regions to tackle -- each with their own "boss" of sorts. The character designs in Nitro are also very over-the-top, with characters pushing region stereotypes to the max in a Punch-Out!! like fashion. It's all good and fun, but it's also pretty whacky and not exactly par for the Need for Speed course.

A new Need for Speed means a new stable of racers. Looking good.

The core experience is centered around an almost Guitar Hero-like star system, so players will kick things off in Class C with a few basic roadsters, earn stars by winning races and completing mini-challenges within them (lap times, style points, and so on) and then use their winnings to unlock new races and regions, as well as cash for purchasing new rides. It's a pretty linear affair, but the star system will keep players pushing to unlock the next car in the garage.

In fact, I found that car customization was by far the most entertaining aspect of Nitro this time around. Racing is fun, sure -- more on that in a bit -- but the pointer-based customization is easily the most Wii-feeling experience in an EA game thus far. Slapping on decals is as simple as hovering over the car, using + and - to change the size of it, and pressing A. Stamps can be mirrored, layers can be locked, and various brushes are unlocked as you play, allowing you to physically paint all over the car in total freeform editing.

Changing body types is a more simplistic (and slightly more shallow) experience, as players literally click on the part of the car they want to change and watch it morph on the fly. More options would be nice, but there's more freedom in customization than any other Need for Speed Wii offering, and it's all made possible with the Wii pointer. Very cool.

Of course this brings up another point about Nitro: its lack of online connectivity. After I spent all that time customizing rides and making true works of art, I wanted to show them off. Unfortunately, it's a local multiplayer affair only this time around, and any hopes of trading cars, creating online showrooms, sending photos of my car to Wii system buddies, or even racing online for pink slips against other racers is going to be left to a potential sequel.

If EA can find a way to harness the ideas found in other racers (a way to sell your creations as skins to other players for in-game cash would rock, borrowing from the concepts found in Forza 3), Nitro would be a serious contender not only on Wii, but across any platform out there. The gameplay might be arcade-like in nature, but expanding on the creation elements of the game will really make Nitro feel like an experience all its own.

On the street, Nitro is a grab-bag of both good and bad for its first run. The starting spin-out system is a great way to kick off races, the nitro system is great, and the options for control are pretty robust. Players can even play with just a Wii Remote, twisting like a doorknob to turn and leaving another hand free for a drink (EA shows a soda in one of its tutorials, but we know what the company means...).

For those looking for a more traditional racer, the inclusion of GameCube and Classic Controller support is also implemented, though it needs a controller map option. I picked up my trusty, dusty GCN controller only to find that accelerate was locked to R, with brake on L. If I could have mapped those to A and B, I would have been a very happy camper. Instead, I opted to go with nunchuk/Wii-mote instead, which mixes nitro flicking with analog steering.
Racing is fun for the most part, but it's certainly got some room to grow. There's no cockpit or even bumper view, and compounding that with the game's furious speeds and an unreliable camera spells disaster. I've rammed into traffic and had no idea they were in front of me, totaled cars during drag races after I had clearly dominated the competition, and there's no real workaround. In fact, when blasting nitro the camera actually lowers and zooms in towards the back of the car, but that only makes seeing in front of you tougher. This needs changing.

The other main issue comes with how the game handles braking and drifting. The button is the same for both moves, but when drifting you can actually see the car's control state shift, often forcing the car into a 45 degree angle in the process. It looks unnatural, and controls a bit odd as well. Steering into the drift (basically forcing the car to push wider) will actually force you out of the drift, so when turning right for example you can only adjust steering by turning more or less to the right. Pushing left with take you out of the drift instantly. A few tweaks to the drift system and camera will go a long, long way with Nitro 2, which I'd assume is already in production. EA likes money, and we like good games... I see no problem with a 2010 sequel.

Policia? No me gusta...

As for the rest of the package, Nitro does a nice job of blending arcade racing with a casual-friendly experience. Multiplayer is fun, even allowing knocked out racers to join back in as police officers, and despite all of the control oddities there's still an undeniably entertaining feel to the entire Nitro experience. Boost starts rock, being able to engage double nitro with a second flick of the Wii Remote is awesome, and the visuals push Wii to an impressive extent, mixing in 60 FPS with a nice overall style. Levels feel a little too tiny, and more than five regions is absolutely essential for a sequel, but Nitro lays some great groundwork.

The only other gripe I've got with the game comes in arcade mode. Not only are some modes unavailable (drift, for example) in arcade mode, but it also uses a "showroom" system that allows for just under a dozen cars active at a time. If a buddy wants to come over and try out a different car, you'll have to go into the showroom, remove one of the other rides, and add in the new car. Why all cars aren't available (and unlocked, for that matter) at any time in arcade mode is beyond me. EA should take a lesson from Guitar Hero 5 on that one and add in a fully open offering to one of Nitro's modes. It's being billed as a casual-friendly racer that encompasses that "party" feel to Wii. If that's the case, it needs a fully accessible mode for people to pick up and play with.

Closing Comments
Need for Speed Nitro lays some great groundwork as a new series on Wii. This first outing isn’t perfect, lacking some sort of first-person bumper or cockpit camera option, some spotty drift controls, and a generally thin list of locales, but it also swings for the fences during its first outing. The whole “paint the city” vibe is interesting, though downplayed overall, the car editor is hands-down amazing and the highlight of the package, and the sense of speed (complete with 60 frames per second) is insane. Nitro is a blast despite its faults, and brings some simply awesome concepts to the table. If you’re a racing fan, this is the first NFS experience that’s actually worth the cash on Wii. With that being said, there’s so much more that’s possible within the Nitro world, and hopefully EA puts in the wrench time needed to capitalize on its potential.


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http://rapidshare.com/files/301693565/KiemCun.N4S.N.part01.rar.html
http://rapidshare.com/files/301693561/KiemCun.N4S.N.part02.rar.html
http://rapidshare.com/files/301693575/KiemCun.N4S.N.part03.rar.html
http://rapidshare.com/files/301693596/KiemCun.N4S.N.part04.rar.html
http://rapidshare.com/files/301693592/KiemCun.N4S.N.part05.rar.html
http://rapidshare.com/files/301694275/KiemCun.N4S.N.part06.rar.html
http://rapidshare.com/files/301695198/KiemCun.N4S.N.part07.rar.html
http://rapidshare.com/files/301695204/KiemCun.N4S.N.part08.rar.html
http://rapidshare.com/files/301691863/KiemCun.N4S.N.part09.rar.html
http://rapidshare.com/files/301691874/KiemCun.N4S.N.part10.rar.html
http://rapidshare.com/files/301691858/KiemCun.N4S.N.part11.rar.html
http://rapidshare.com/files/301691890/KiemCun.N4S.N.part12.rar.html
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http://rapidshare.com/files/301691878/KiemCun.N4S.N.part14.rar.html
http://rapidshare.com/files/301691892/KiemCun.N4S.N.part15.rar.html
http://rapidshare.com/files/301691914/KiemCun.N4S.N.part16.rar.html
http://rapidshare.com/files/301691879/KiemCun.N4S.N.part17.rar.html
http://rapidshare.com/files/301691936/KiemCun.N4S.N.part18.rar.html
http://rapidshare.com/files/301693572/KiemCun.N4S.N.part19.rar.html
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